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Resume and Recommendations

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"Brett is easily one of the most talented designers I have worked with in my almost 20 years in the business. He sees everything with a fresh perspective and has the ability to roll up his sleeves and design in any genre... always finding a way to innovate and develop fresh ideas, regardless of the subject matter.”

Chris Taylor, CEO/Creative Director: Gas Powered Games

 

"Brett was a real asset to the Primetime team at Microsoft. He surprised me on a number of occasions with his out of the box design, and was always willing to work within quite restrictive technical boundaries to create great product.
I would love to work with him again.”

Jo Clowes, Group Program Manager/Exec Producer, Microsoft Corporation

"Simply put, Brett is an exceptional game designer. Over the year and a half I had the pleasure of working with him, he consistently delivered against an unending stream of challenges and technical limitations. Despite the hurdles, Brett maintained focused and was fundamental to the creation of 1 vs.100, from concept to completion. His experience, abilities, and passion combine to make Brett an terrific designer and a perfect hire for any company that wants to make great games.”

Matt Van Gorder, Creative Lead, Microsoft - Xbox LIVE

"Brett is an Industry Veteran, and anyone who worked on the first half life is quite simply a monumental hero of mine. Working with Brett was a massive pleasure, his enthusiasm and passion for design is second to none. Brett also has the ability to think through a problem from every angle which is an amazing, and very rare quality. This guy truly loves to be challenged. A genuinely great, and talented guy, with some fantastic approaches to design.”

Rob Watkins, Lead Environment Artist, Microsoft Games

"Brett is extremely focused on creating compelling gameplay. One of his best traits was that we could point him at a problem and let him go at it with minimal supervision. He would diagnose the issue and work out solutions or work with programmers to meet the design needs. He excels at playtesting his work and iterating based on feedback. He created several high quality prototype multiplayer and single player maps for us during pre-production on The Agency.”

Kevin O'Hara, Senior Designer, Sony Online Entertainment

 

"Brett’s design philosophy revolves around prototyping and iteration which, as an artist, I really appreciate. He tests his ideas in-engine first, iterates, leaves room for happy accidents and changes, and only then does he make art requests. He relies on game-play to prove his ideas and as a result his design doc’s are lightweight and approachable. He readily invites teammates to "play through” his ideas rather than assume his intent through e-mail’s or "design novels," and he is always open to criticism. His game-play designs are unique, creative, and get people excited.”

Marcus Ghaly, Technical Artist: Sony, Seattle